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If possible, cast your mind
back to a time before the advent of multi-layered operating systems,
of LCDs and touch-screens, of multi-timbral sequencing workstations
with multi-effects and thousands of preset sounds.
Imagine, instead, a huge panel in front of you. It is
over 4ft wide and 2ft high and housed in a gorgeous walnut cabinet.
It is covered in knobs and controls and switches and has more jack
sockets than you thought possible. Apart from a small, glowing red
lamp in the bottom right corner of the panel, you are not even sure
if it's switched on.
But it is and humming behind this gargantuan panel are
scores of components just waiting to deliver an almost unlimited
pallette of sounds and textures. So... tentatively, you play a note
on the keyboard that sits in front of you and......
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Absolutely nothing happens at all!
We're back in the late '60s and this is how synths were in those
far-off days. In order to make a sound, you had to plug cables into
that panel to connect the various ingredients that went into the
sonic recipe you were working on and in order to do that, like some
master chef, you had to know exactly how these ingredients could
be used, combined and blended to create a sound that was palatable.
And even when you did, the sound you got was monophonic (no chords)
and dry (no effects). It was also unstable and unreliable and would
have required constant re-tuning but... oh boy... when you got it
going, what a sound!
This is (almost) the place that present-day software manufacturer
Arturia have taken us back to with their Moog Modular V, a software
realisation of the early Moog modulars. |
Using software modelling techniques, they
claim to have authentically re-created the sound of the original
Moogs whilst adding a modern-day twist to them. With the benefit
of software (and hindsight), many of the originals' shortcomings
have been overcome (tuning, for example) plus they are polyphonic
(with velocity sensitivity) and can store sounds for instant recall
later on, something undreamed of at the time.
The MMV comes with 9 oscillators, numerous filters, envelopes,
amplifiers, noise generators and other modules all of which can
be patched together in almost limitless combinations. There's also
a step sequencer that is closely modelled on the original Moog 960
plus a fixed filter bank (an extravagant EQ section) that is closely
modelled on the Moog 914 original. But unlike the original, there
are delay and chorus effects... and LFOs!
The graphics are stunning, it has to be said (click on the picture
to the right to see the full size panel), and great care and attention
has been spent on the user interface. As on the original, modules
are connected using patch cords. Unlike the originals, though, each
input socket is, in itself, a variable level control - a vast improvement
over the original that required you to patch into separate mixer
modules to balance audio and control levels and thereby adding greatly
to the patch cord spaghetti strewn all over the panel. |
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In many respects, Arturia have done a fabulous job
- they even have patented technology (TAE - True Analog Emulation)
that proves on paper how closely Arturia's modelled environment
is to the 'the real thing'.
Why then, do I get this overwhelming feeling of disappointment
when I use it?
Is it perhaps because I have sat in front of the real thing, patch
cords around my neck, making sounds so earth-shatteringly powerful
that they could qualify as the aural equivalent of a weapon of mass
destruction! Don't get me wrong, Arturia's Moog Modular V makes
some damned fine sounds - it's just that they're.... well.... too
'polite'. Yes... they sound 'authentic' (up to a point) but they
just don't move air or damage speakers - or inspire the programmer
(or the listener) - like the originals did.
Or is it, perhaps, the 'experience'? Dicking around with a mouse
with tiny little controls is (for me) not the same as stretching
out and patching in a physical cable or grabbing a real knob and
turning it or (as is the case in the real world where we have two
hands and not just one 'pointer') do both simultaneously.
Arturia are to be applauded for their achievement but it is my
belief that all they have really succeeded in doing is bring a good-sounding
virtual synth that embraces many (maybe most?) of the concepts
of the original Moogs (with some modern-day enhancements) into the
software environment. What they have failed to do (in my opinion)
is bring the true 'sound' of the originals to that environment.
Let's face it.... if they had, why include a chorus unit? Did the
originals need beefing up with a chorus effect? I think not... in
fact, I think an original Moog modular would probably have melted
most chorus units at a thousand paces - if the original Moog modulars
qualify as a WMD, the software equivalent is something of an air
pistol!!
However, this is pretty much how I feel about most of these modelled
vintage emulations (the Minimoog V, the CS80, the Oddity, the Imposcar
and others) all of which claim to have captured the sound of the
originals. Ermmm... not quite... decent enough sounding synths in
their own right but not a patch (no pun intended) on the real thing
despite the plaudits heaped upon these products by endorsees and
magazine reviewers.
Whatever...
I have a collection of samples here taken from the demo version
of the Moog Modular V. I have no qualms about putting them in the
public domain and do not feel that there is any infringement of
copyright as these sounds are already available by virtue of the
free demo that Arturia already provide. If anything, I hope that
they may inspire some to investigate Arturia's Moog Modular V further
because it is an astonishing achievement. However, like
other vintage synth emulations, I cannot put my hand on my heart
and say that it is a totally authentic, 100% recreation of the real
thing... because I have used the real thing and I know what a dangerous
beast it can be!
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| Basses |
A collection of 25 varied synth bass sounds |
10.7Mb |
| Pads |
Eight pad sounds |
4.8Mb |
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